Ir directamente a la navegación principal Ir directamente a la búsqueda Ir directamente al contenido principal

Acceptance of a Mobile Application for Circular Economy Learning Through Gamification: A Case Study of University Students in Peru

  • José Antonio Arévalo-Tuesta
  • , Guillermo Morales-Romero
  • , Adrián Quispe-Andía
  • , Nicéforo Trinidad-Loli
  • , César León-Velarde
  • , Maritza Arones
  • , Irma Aybar-Bellido
  • , Omar Chamorro-Atalaya
  • Universidad Nacional Federico Villarreal
  • Universidad Nacional de Educación Enrique Guzmán y Valle
  • Universidad Nacional Tecnológica De Lima Sur

Producción científica: Contribución a una revista › Artículo › revisión exhaustiva

4 Citas (Scopus)

Resumen

Circular economy learning fosters competencies in sustainable resource management and environmental protection, which have been recognized by the OECD (Organization for Economic Cooperation and Development) to be essential for cross-curricular training and higher education. However, implementing gamification techniques through mobile applications remains challenging, as their effectiveness depends on students’ willingness to adopt them. This study evaluated acceptance of a gamified mobile application for circular economy learning among university students in Peru, analyzing the relationships between the constructs of the Technology Acceptance Model (TAM). A quantitative correlational case study involving 76 students was conducted. The results showed a moderate-to-high acceptance rate of 73.69%, with significant correlations identified between the TAM constructs. This study contributes to closing gaps in empirical evidence on the acceptance of technology for sustainability education in diverse contexts. Future studies should integrate generative artificial intelligence into gamified apps to deliver personalized feedback and employ learning analytics tools for progress tracking, supporting global efforts toward SGD 4 (Quality Education) and SDG 12 (Responsible Production and Consumption) for the transition to circular economies.

Idioma originalInglés
Número de artículo9694
PublicaciónSustainability (Switzerland)
Volumen17
N.º21
DOI
EstadoPublicada - nov. 2025

ODS de las Naciones Unidas

Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible

  1. ODS 7: Energía asequible y no contaminante
    ODS 7: Energía asequible y no contaminante
  2. ODS 8: Trabajo decente y crecimiento económico
    ODS 8: Trabajo decente y crecimiento económico
  3. ODS 12: Producción y consumo responsables
    ODS 12: Producción y consumo responsables

Huella

Profundice en los temas de investigación de 'Acceptance of a Mobile Application for Circular Economy Learning Through Gamification: A Case Study of University Students in Peru'. En conjunto forman una huella única.

Citar esto