Keyphrases
University Students
100%
COVID-19
59%
Peru
59%
Public Universities
59%
Academic Performance
49%
University Education
39%
Learning Strategies
39%
Disruptive Innovation
39%
Student Satisfaction
39%
Teaching-learning
37%
Digital Tools
36%
Internet of Things
29%
Teaching-learning Process
29%
Health Sciences
26%
Virtual Education
23%
Learning Process
20%
Metacognitive Skills
19%
Gamification
19%
Professionalization
19%
Student Academic Performance
19%
Machine Algorithm
19%
Technology-enhanced Learning
19%
Design Considerations
19%
Metacognitive Strategies
19%
Learning Achievement
19%
Smart Environments
19%
Learning Development
19%
Cognitive Development
19%
Simulation-based Learning
19%
Virtual Simulation
19%
Nursing Students
19%
Communication Skills
19%
Financial Control
19%
Corporate Social Responsibility
19%
Virtual Tools
19%
Bibliometric Study
19%
Teaching Experience
19%
Technological Tools
19%
Process-based
19%
4th Industrial Revolution
19%
Technology in Learning
19%
Technology in Teaching
19%
Learning in Higher Education
19%
Artificial Intelligence Technology
19%
Higher Education Teaching
19%
Meaningful Learning
19%
Education during COVID-19
19%
Virtual University
19%
Design Outcomes
19%
Engineering Education
19%
Online Learning
19%
Student Perceptions
19%
Digital Transformation
19%
Support Vector Machine
19%
Quality Level
19%
Learning Performance
19%
University Level
18%
Descriptive-correlational
16%
University Teachers
16%
Artificial Intelligence
16%
Student Learning
15%
Virtual Learning Environment
13%
Learning Sessions
13%
Education Sciences
13%
Faculty of Education
13%
Significant Relationship
13%
Teaching Process
10%
Educational Activities
9%
Adaptation
9%
Grade Point Average
9%
Virtuality
9%
Academic Programs
9%
Supervised Learning Algorithms
9%
Academic Platform
9%
Satisfaction Prediction
9%
Learning University
9%
Timely Manner
9%
Online Learning Challenges
9%
Feedback Effect
9%
Teaching Materials
9%
Teaching Methodology
9%
Health Science Students
9%
Learning Outcomes
9%
Learning Results
9%
Virtual Environment
9%
Ways of Learning
9%
Letting
9%
Innovating Teaching
9%
Feedback Literacy
9%
Nonexperimental Research
9%
Online Teaching
9%
Video Summary
9%
First Semester
9%
Rethink
9%
Strategy Types
9%
Encoding Strategy
9%
Human Abilities
9%
Technology Development
9%
Big Data
9%
Human Factors
9%
Social Sciences
University Students
96%
Peru
72%
COVID-19
59%
Learning Process
44%
Academic Performance
39%
Systematic Review
39%
Disruptive Innovation
39%
Electronic Learning
38%
Student Learning
31%
Internet-Of-Things
29%
Artificial Intelligence
29%
Health Science
29%
Educational Sciences
26%
Corporate Social Responsibility
19%
Corporate Volunteering
19%
Higher Education
19%
Communication Skill
19%
Virtualization
19%
Content Analysis
19%
Measurement Method
19%
Industrialization
19%
Bibliometric Review
19%
Virtual University
19%
Engineering Education
19%
Professionalization
19%
Learning Situation
19%
Gamification
19%
Primary Education
19%
Industrial Sector
19%
Digital Transformation
19%
Distance Learning
19%
Educational Environment
13%
University Teacher
11%
Learning Strategy
11%
Teaching
11%
Learning Outcome
9%
Technological Change
9%
Revolutions
9%
Big Data
9%
Ergonomics
9%
Occupational Career
9%
Professional Occupations
9%
Legislation
7%
Study Group
6%
Educational Activities
6%
Digitization
6%
Document Analysis
6%
Social Interaction
6%
Student Attitude
6%
Environmental Conservation
6%
Pretest
6%
Autonomy
6%
Information and Communication Technologies
6%